Decided to start playing around with mapping. For now it’s just for fun and experimentation, but maybe it’ll eventually turn into something neat that plays well too.  It’s made mostly using assets from Outpost 23.

CTF-CloudConnected features speed pads, and the goal is to have the flow of the game be altered by whichever team best controls the central areas. Eventually I want Blueprints to change the hue of the jump pads, and even the overall atmosphere based on which team is controlling.

So far only a small part of the blue base is done.

For simplicity’s sake, it will be a symmetrical map.  More to come.